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The elder scrolls 4 ? oblivion
The elder scrolls 4 ? oblivion













Those who explored areas at random had a lot to discover, but there were also plenty of quests in the main story-line (featuring celebrity talent like Sean Bean) and beyond, whether those are the memorable standalone quests like Through A Nightmare, Darkly to other quest-lines like the Mages Guild, Dark Brotherhood, and Thieves Guild.Ĭompleting these would let you build and shape your character, and there were plenty of other ways to play the role. Dungeons, caves, ruins, and more were awaiting for those who went off the beaten path, but there were also dangers for those who dared to try and find the elusive treasures in Cyrodiil.īasically, there was just a lot to do in Oblivion, and for an RPG that's definitely a good thing. Everything you see you could walk to, and compared to Skyrim after it, there was a lot more bright and vibrant colours throughout the world in Oblivion. The improved draw distance helped a lot with this too, as you could really feel a sense of scale as you wandered towards that elusive point on the horizon. You could walk off and encounter the biggest beasts imaginable if you wanted, or simply wander into the Imperial City to see the hustle and bustle - the choice was entirely yours, and it was borderline overwhelming. A lot of people talk about how memorable it was when you first left the sewers (the tutorial section during which time you meet Uriel Septim, played by Patrick Stewart), as there was suddenly this huge world to explore, and it was seemingly without limits.

the elder scrolls 4 ? oblivion

Speaking of the world, this in itself was a joy to explore. You were a part of a living and breathing world, one that changed depending on the time of day and - more importantly - your actions.

the elder scrolls 4 ? oblivion

NPCs would walk around and talk with each other, have their own conflicts, and the world felt more alive because of that. That's why the stakes needed to be raised, and Bethesda improved several areas with this iteration, which was releasing on the next console generation after Morrowind.ĪI was one of the areas of improvement, and while it provides plenty of meme-able moments when looking back on it, the Radiant AI system did allow for a more immersive experience.

the elder scrolls 4 ? oblivion the elder scrolls 4 ? oblivion

Going into Oblivion was no easy task for Bethesda, as the previous Elder Scrolls game - Morrowind - was a critically-acclaimed RPG with plenty of fans. But before Skyrim though there was 2006's Oblivion, a game that had a lot of ambition and a lot of charm, even if some of its features haven't quite stood the test of time. The Elder Scrolls V: Skyrim was released back in 2011 (and ported to every single system on the planet since), and aside from a relatively ambiguous reveal at E3 2018, there's no Elder Scrolls VI in sight. The Elder Scrolls games are notoriously few and far between.















The elder scrolls 4 ? oblivion