
There's a lot to see and do, which is kind of the problem. You start off at the top of a big mountain and slide down it, collecting big coins, pulling off tricks, entering events and finding secret areas. I Unfortunately, things go rapidly downhill from there (suitably enough). As a virtual lobby, it works well and is something that more games should consider doing. This is a drop-in/drop-out multiplayer option that allows you to join a friend's, single-player experience and then play about with them. Shaun White Snowboarding is Ubisoft's attempt to steal the skateboarding series' crown, while adding an intriguing new multiplayer element to the mix. This alone seems to defeat the point of its open-ended structure.Tony Hawk Hasn't landed on our desktop for a while, and even then that was the poor American Wasteland. The main four mountains are all very similar, and you find yourself doing very similar things after about an hour of play. The first is that the environments, although filled with potential for exploration and snowboarding action, simply aren’t that stimulating or varied. You can also pick up your board to run around on foot, throw snowballs at people, use ski-lifts, and generally make the most of your alpine holiday.Īll this is fine, but there are nevertheless two critical problems with SWS. In this way you try to improve your boarding skills, doing fancy jumps and grinds of the kind you might expect to find in a skating game.

As you play you follow a vague series of goals defined by ‘Shaun’s Challenge’ and go on to collect a ton of random achievements that will boost your wallet, allowing you to modify your basic appearance.

Shaun White is a freeform snowboard ’em up with a wide range of different locations that you can explore (in a downhill fashion) across four mountains.
